Super Mario Sunshine is a Mario action-adventure 3D platformer first released on July 19, 2002 for the Nintendo GameCube. It follows Super Mario 64, and is. Super Mario - Wikipedia. This article is about the platforming video game series. For the series' flagship character, see Mario. For other video games and media featuring the character Mario, see Mario (franchise). Alternatively called the Super Mario Bros.(. At least one Super Mario game has been released for every major Nintendo video game console and handheld. The Super Mario games follow Mario's adventures in the fictional Mushroom Kingdom, usually with Mario as the player character. He is usually joined by his brother, Luigi, and occasionally by other members of the Mario cast. As in platform video games, the player runs and jumps across platforms and atop enemies in themed levels. The games have simple plots, typically with Mario rescuing the kidnapped. Princess Peach from the primary antagonist, Bowser. The first title in the series, Super Mario Bros., released for the Nintendo Entertainment System (NES) in 1. Super Mario game since. These include a multitude of power- ups and items that give Mario special magic powers such as fireball- throwing and size- changing into giant and miniature sizes. Super Mario Sunshine is a 3D-Platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube and is the.The Super Mario series is part of the greater Mario franchise. This includes other video game genres as well as media such as film, television, printed media and merchandise. Over 3. 10 million copies of games in the Super Mario series have been sold worldwide, as of September 2.
It established many core Mario gameplay concepts. The brothers Mario and Luigi live in the Mushroom Kingdom, where they must rescue Princess Toadstool (later called Princess Peach) from Bowser. The game consists of eight worlds, each with four sub- levels. Though the worlds differ in themes, the fourth sub- level is always a fortress or castle that ends with a fight against Bowser. JPThe sequel to the original Super Mario Bros. It uses the original Super Mario Bros. The main game follows the same style of level progression as Super Mario Bros., with eight initial worlds each with four levels. The last levels of the eight worlds is a lava- filled castle that culminates in a battle against Bowser. This sequel was not released outside Japan in this time period, because Nintendo of America did not want the Mario series to be known for frustrating difficulty, to be inaccessible to a steadily broadening market of American video game players, nor to be stylistically outdated by the time the Japanese Super Mario Bros. America. The original Famicom version was released for the Wii's Virtual Console service in September 2. A later Super Mario All- Stars Wii port, titled Super Mario All- Stars 2. Anniversary Edition, features the exact SNES gameplay and adds Wii Remote, Classic Controller, and Game. Cube controller compatibility. Super Mario Bros. USThe game was known in Japan as Super Mario Bros. In it, Mario and his companions are out to stop the evil frog Wart in the Subcon dreamland. Based on a discarded prototype which had been intended to become the Super Mario Bros. This final version was later released in Japan as Super Mario USA. One of the game's most defining aspects is the ability to pluck vegetables from the ground to throw at enemies. This is also the first Super Mario game to use a life meter, which allows Mario and the other playable characters to be hit up to four times before dying. The game is divided into eight themed worlds, each with 8. These locations are not necessarily in a linear order, and the player is occasionally permitted to skip levels or play the game out of order. Completed levels cannot be replayed. Every world's final level is a boss stage. The penultimate boss stage is a side- scrolling level atop an airship (. The game introduced a diverse array of new power- ups, including flight as Raccoon Mario. Bowser is again the final boss. Super Mario Land. Super Mario Land was the first handheld Super Mario title after the Game & Watch port of Super Mario Bros., and was released for the Game Boy. As with other games in the series, it is a sidescrolling platformer in which Mario sets out to save Princess Daisy by defeating the . The game consists of twelve levels split across four worlds. Super Mario World. It was released for the SNES and consists of nine worlds displayed via a world map overworld. Most of the 7. 2 levels have one exit, though some have hidden second exits. Power- ups include the following: Super Mushroom; Fire Flower; Starman; and the new Cape Feather, based on Super Mario Bros. Super Leaf, which lets Mario and Luigi fly with a cape. Super Mario Land 2: 6 Golden Coins. The game introduces Mario's rival, Wario, who takes over Mario's castle during the events of Super Mario Land and forces Mario to collect the six golden coins to reclaim his castle. While its predecessor is similar to the original Super Mario Bros., Super Mario Land 2 has more in common with later games. The player is no longer restricted to moving towards the right. A bell at each level's end activates a minigame, where the player can try to get extra lives. There are 3. 2 levels, based on several themed worlds each with its own boss. Three power- ups return: the Super Mushroom, Fire Flower, and Starman. The game introduces the Carrot power- up, which gives Mario large rabbit ears that let him glide when falling for a limited time. Its story was continued in Wario Land: Super Mario Land 3, which would later become the first of a spin- off series. Super Mario World 2: Yoshi's Island. Super Mario World 2: Yoshi's Island is considered by Miyamoto to be part of the Super Mario series. In the game, Yoshi carries Baby Mario across Yoshi's Island to find Luigi. It is a prequel to all other Super Mario games, portraying the birth of the Mario Bros. The primary goal is delivering Baby Mario safely to the end of each level, where he is transferred to the back of another Yoshi, who does the same. When Yoshi is struck by an enemy, Baby Mario is ejected from Yoshi's back and floats around in a bubble while crying as a timer counts down until Yoshi pops the bubble. If the time counts down to zero, Baby Bowser's minions fly on screen and kidnap Baby Mario, prematurely resetting the level. The game has a childlike aesthetic, with environments stylised like crayon drawings. Yoshi's Island received three sequels that spun off from the Super Mario series: Yoshi's Story, Yoshi's Island DS, and Yoshi's New Island. Super Mario 6. 4The game was the first 3. D and open world game in the series, and a launch title for Nintendo's Nintendo 6. Each level, or course, is an enclosed environment where the player is free to explore in all directions without time limits. The player collects Power Stars that appear after completing tasks to unlock later courses and areas. The game introduced new moves such as punching, triple jumping, and using a Wing Cap to fly. It is the first Super Mario series game to feature Charles Martinet's voice acting for Mario. Mario must once again save Princess Peach from Bowser, and collect up to 1. Power Stars from the paintings and return them to her castle, the overworld. There are a total of 1. Power Stars in the paintings, with 1. The game's power- ups differ from previous games, instead as three different hats with temporary powers: the Wing Cap, allowing Mario to fly; the Metal Cap, turning him into metal; and the Vanish Cap, allowing him to walk through obstacles. Super Mario Sunshine. The second 3. D Super Mario title was released on the Game. Cube. In it, Mario and Peach travel to Isle Delfino for a vacation when a Mario doppelg. Mario is sentenced to clean the island with a water- squirting accessory. Super Mario Sunshine shares many similar gameplay elements with its predecessor, Super Mario 6. The game contains a number of independent levels, which can be reached from the hub, Delfino Plaza. Yoshi also appears again for Mario to ride in certain sections. New Super Mario Bros. The game was released on the Nintendo DS as a reboot of the Super Mario Bros. In it, Mario and Luigi set out to save Peach from Bowser Jr. The gameplay is 2. D, but most of the characters and objects are 3. D on two- dimensional backgrounds, resulting in a 2. D effect. The game uses an overworld map similar to that of Super Mario Bros. Super Mario World. Some levels have multiple exits. The classic power- ups (Super Mushroom, Fire Flower, and Starman) return alongside the Mega Mushroom, Shell, and Mini Mushroom. The Mega Mushroom briefly turns Mario (or Luigi) into an invincible giant that destroys everything in his path, the Shell protects Mario from harm and allows him to slide (depending on speed), and the Mini Mushroom shrinks Mario to very small size, which allows him to fit through tight spaces. Super Mario Galaxy. The Wii game is set in outer space, where Mario travels between . Each galaxy contains a number of planets and other space objects for the player to explore. The game's new physics system gives each celestial object its own gravitational force, which lets the player completely circumnavigate rounded or irregular planetoids by walking sideways or upside down. The player is usually able to jump from one independent object and then fall towards another close object. Though the main gameplay and physics are in 3. D, there are several points in the game in which the player's movements are restricted to a 2. D axis. Several new power- ups appear, and many of these return in its sequel, Super Mario Galaxy 2. New Super Mario Bros. Wii. In the home console successor of New Super Mario Bros. Peach is captured by Bowser Jr. The game features 4- player co- op and new power- ups: the Propeller Mushroom, the Ice Flower, and the Penguin Suit. The Propeller Mushroom launches the player into the air by shaking the Wii Remote. The Penguin Suit enhances traction of sliding and speed and agility of swimming abilities, in addition to the ice ball projectiles that are provisioned by the Ice Flower. Players can ride Yoshi. There are three star coins on each level, which can be used to unlock movies with gameplay tips. It was released in November 2. Yoshi's Island - Wikipedia. Super Mario World 2: Yoshi's Island. Acting as a prequel to Super Mario World, the game casts players as Yoshi as he escorts Baby Mario through 4. Luigi, who had been kidnapped by Baby Bowser's minions. As a Super Mario series platformer, Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items. In a style new to the series, the game has a hand- drawn aesthetic and is the first to have Yoshi as its main character. The game introduces his signature abilities to flutter jump, produce eggs from swallowed enemies, and transform into vehicles. It also features 2. D graphics with Linear transformations (similar to Super Mario World). The game's hand- drawn aesthetic. Yoshi's Island was released in Japan in August 1. Some of its special effects were powered by a new Super FX2 microchip. The game was rereleased for the Game Boy Advance with few changes in 2. Yoshi's Island: Super Mario Advance 3. Nintendo later released this version via the Nintendo 3. DS and Wii UVirtual Console. Yoshi's Island received . Both contemporaneous and retrospective reviewers offered lavish praise for the game's aesthetics, sound, level design, and gameplay, and posited Yoshi's Island as a masterpiece and the best platformer of all time. The game brought newfound renown to both Yoshi as a character and Miyamoto's artistic and directorial career. The distinct art style and Yoshi's signature characteristics established in Yoshi's Island would carry throughout a series of cameos, spin- offs, and sequels, including the 1. Yoshi's Story, 2. Yoshi's Island DS, 2. Yoshi's New Island, and 2. Yoshi's Woolly World. The next Mario 2. D platform game for home consoles was New Super Mario Bros. Wii, released 1. 4 years later. Gameplay. The timer in the top right corner will count down if Mario falls off his back. The game has a hand- drawn, paper- and- crayon aesthetic. Yoshi's Island is a two- dimensional side- scrollingplatformer in which players help friendly dinosaurs known as Yoshis escort Baby Mario safely through 4. Luigi, who had been kidnapped by an evil Magikoopa named Kamek. Similar to Super Mario World, Yoshi can use his tongue to ensnare enemies and put them into his mouth. When something is in his mouth, Yoshi can either spit it out as an attack, or swallow it to turn it into an egg. These eggs can then be thrown at an angle, even bouncing off walls, to attack enemies or reach far away or hard to reach items. Yoshi can carry up to six eggs at a time, with some colored eggs spawning items once they hit something. Yoshi can also eat watermelons that let him spit out seeds, or flaming enemies that let him spit out fire. Yoshi is also able to perform a flutter jump, in which he can kick his legs in mid- air to gain extra height or hover over long distances, and a ground pound, a downward attack that can hammer down on enemies and stumps. The goal of each level is to protect Baby Mario, who rides on Yoshi's back. If Yoshi is hit by an enemy or obstacle, Baby Mario will float off into a bubble and a timer will start counting down. If the player fails to recover Baby Mario before the counter reaches zero, Baby Mario will be taken away by Koopas and Yoshi will lose a life. The timer can recover up to ten seconds, and Yoshi can collect stars to increase the amount of time on the counter. However, if Yoshi falls into a bottomless pit, gets crushed, or comes into contact with spikes or lava, he will automatically lose a life. In some areas, players can collect a Starman that transforms Baby Mario into Super Baby Mario. During these areas, players take control of Baby Mario who, for a short period, is invincible, can run on walls and ceilings, and can float using his cape. Additionally, some areas transform Yoshi into various vehicles, such as a helicopter or digger, allowing him to reach otherwise inaccessible areas for a short amount of time. Hidden throughout each of these levels are five Flowers and twenty Red Coins, the latter of which are hidden behind specific coins in each level. Collecting Flowers adds flowers to the gate at the end of each level (not including boss levels). If the player manages to land on an open flower after jumping through the end gate, they can play a bonus game during which they can earn extra lives or bonus items that can be activated from the pause menu, such as additional stars or maginifying glasses that reveal the location of hidden Red Coins. At the end of each level, players receive a score based on how many Flowers and Red Coins they found, as well as how many stars they have remaining, with a maximum score of 1. Flowers and Red Coins and ending the level with 3. Completing all levels in a world with a score of 1. The more you play the game, the more surprises it will give you. As far as the quantity and quality of game ideas are concerned, Yoshi's Island is second to none. When he first brought the game to Nintendo marketing, they declined the game for having Mario- style graphics rather than the vogue, computer pre- rendered graphics of Donkey Kong Country. In comparison, they felt that his game lacked the power to impress. Miyamoto later recalled feeling that the marketing department wanted . I just want to clarify that that's not the case, because I was very involved in that. And even emailing almost daily with Tim Stamper right up until the end. The developers used the Yoshi voice from a subsequent series game. It did not receive a wider release. To wit, Nicholas Dean Des Barres said it was . He concluded that Yoshi's Island . Delgrego charged Yoshi's Island with perfecting the genre, calling it . The magazine thought that the new power- ups of Yoshi's Island gave its gameplay and level design great range, and that the powers were significant additions to the series on par with the suits of Super Mario Bros. Yoshi's own debut in Super Mario World. Thomas wrote that the game's story was also interesting as the origin story for the Mario brothers. He added that Yoshi's morphing abilities. Thomas wrote that game marked where Yoshi . He said the game was . Yoshi's Island graphics and characters were also incorporated into the 1. Super NES tile puzzle game. Tetris Attack. Yoshi had a similar move set to Yoshi's Island and added dash and float abilities, but was more passive a character compared to the babies on his back. 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